![]() As you may recall, I faced a similar problem when allowing to freely fill up tunnels, and the solution was teaching AI to dig into sealed-off dungeons. An important issue to solve was how enemy AI should deal with players who completely surround themselves with a moat. ðĬonstructing arbitrary water or lava channels is an important tool in the hands of a Keeper, so it had to find its way into the game sooner or later. I’m happy to say that the development of the game has recently transitioned more into adding smaller features, polish and content, as opposed to revolutionary changes. ![]() The changes have all been oriented around gameplay and not very hard in terms of programming, so they were great fun to work on. I’ve been working on the next KeeperRL update at full steam for the past few weeks. ![]()
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